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Case of the Pilfered Proof
Case of the Pilfered Proof 1White (2)
Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Case of the Ransacked Lab
Case of the Ransacked Lab 2Blue (3)
Enchantment — Case

Instant and sorcery spells you cast cost 1 less to cast.

To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast an instant or sorcery spell, draw a card.

Murders at Karlov Manor (Rare)
Case of the Shattered Pact
Case of the Shattered Pact 2 (2)
Enchantment — Case

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Shifting Visage
Case of the Shifting Visage 1BlueBlue (3)
Enchantment — Case

At the beginning of your upkeep, surveil 1.

To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)

Murders at Karlov Manor Commander (Rare)
Case of the Stashed Skeleton
Case of the Stashed Skeleton 1Black (2)
Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved — 1Black, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Murders at Karlov Manor (Rare)
Case of the Trampled Garden
Case of the Trampled Garden 2Green (3)
Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Uneaten Feast
Case of the Uneaten Feast White (1)
Enchantment — Case

Whenever a creature enters the battlefield under your control, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Murders at Karlov Manor (Rare)
Cast into Darkness
Cast into Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0 and can't block.

Journey into Nyx (Common)
Cast Out
Cast Out 3White (4)
Enchantment

Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling White (White, Discard this card: Draw a card.)

Commander Masters (Uncommon)
Other Versions
Amonkhet (Uncommon)
Ikoria Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Cast Through Time
Cast Through Time 4BlueBlueBlue (7)
Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Rise of the Eldrazi (Mythic Rare)
Castaway's Despair
Castaway's Despair 3Blue (4)
Enchantment — Aura

Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ixalan (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Seventh Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Cathar's Call
Cathar's Call 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Innistrad: Midnight Hunt (Uncommon)
Cathars' Crusade
Cathars' Crusade 3WhiteWhite (5)
Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Jumpstart (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Catlike Curiosity
Catlike Curiosity (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Caught in the Brights
Caught in the Brights 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When a Vehicle you control attacks, exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Caustic Tar
Caustic Tar 4BlackBlack (6)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target player loses 3 life."

Masters 25 (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic 2015 Core Set (Uncommon)
Cavalcade of Calamity
Cavalcade of Calamity 1Red (2)
Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

Ravnica Allegiance (Uncommon)
Cave Sense
Cave Sense 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Mercadian Masques (Common)
Cavern Lampad
Cavern Lampad 3Black (4)
Enchantment Creature — Nymph (2/2)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.

Theros (Common)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Wilds of Eldraine Commander (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Commander 2018 (Rare)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Celestial Dawn
Celestial Dawn 1WhiteWhite (3)
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Time Spiral "Timeshifted" (Special)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Celestial Mantle
Celestial Mantle 3WhiteWhiteWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Jumpstart (Rare)
Other Versions
Zendikar (Rare)
Cemetery Tampering
Cemetery Tampering 2Black (3)
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Centaur Glade
Centaur Glade 3GreenGreen (5)
Enchantment

2GreenGreen: Create a 3/3 green Centaur creature token.

Onslaught (Uncommon)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Cessation
Cessation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

Urza's Legacy (Common)
Ceta Sanctuary
Ceta Sanctuary 2Blue (3)
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Apocalypse (Uncommon)
Chained to the Rocks
Chained to the Rocks White (1)
Enchantment — Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Theros (Rare)
Chainer's Torment
Chainer's Torment 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dominaria (Uncommon)
Chains of Custody
Chains of Custody 2White (3)
Enchantment — Aura

Enchant creature you control

When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Jumpstart 2022 (Common)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Chalk Outline
Chalk Outline 3Green (4)
Enchantment

Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Chamber of Manipulation
Chamber of Manipulation 2BlueBlue (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."

Odyssey (Uncommon)
Chance Encounter
Chance Encounter 2RedRed (4)
Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Modern Horizons 2 (Rare)
Other Versions
Odyssey (Rare)
Chant of the Skifsang
Chant of the Skifsang 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -13/-0.

Dark Ascension (Common)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional Red. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Chaosphere
Chaosphere 2Red (3)
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Mirage (Rare)
Charisma
Charisma BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Mercadian Masques (Rare)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Charmed Sleep
Charmed Sleep 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Throne of Eldraine (Common)
Adventures in the Forgotten Realms (Common)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Chill
Chill 1Blue (2)
Enchantment

Red spells cost 2 more to cast.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Chime of Night
Chime of Night 1Black (2)
Enchantment — Aura

Enchant creature

When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Urza's Destiny (Common)
Chittering Doom
Chittering Doom 3Green (4)
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Unstable (Uncommon)
Chivalric Alliance
Chivalric Alliance 1White (2)
Enchantment

Whenever you attack with two or more creatures, draw a card.

2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine Commander (Rare)
Choke
Choke 2Green (3)
Enchantment

Islands don't untap during their controllers' untap steps.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Eighth Edition (Uncommon)
Tempest (Uncommon)
Choking Restraints
Choking Restraints 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

3WhiteWhite, Sacrifice Choking Restraints: Exile enchanted creature.

Eldritch Moon (Common)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Chosen by Heliod
Chosen by Heliod 1White (2)
Enchantment — Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

Theros (Common)
Chromanticore
Chromanticore WhiteBlueBlackRedGreen (5)
Enchantment Creature — Manticore (4/4)

Bestow 2WhiteBlueBlackRedGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Dominaria United Commander (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Chromatic Armor
Chromatic Armor 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

Variable Colorless: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Ice Age (Rare)
Chronic Flooding
Chronic Flooding 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.

Return to Ravnica (Common)
Cindervines
Cindervines RedGreen (2)
Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Ravnica Remastered (Rare)
Other Versions
Ravnica Allegiance (Rare)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Confinement
Circle of Confinement 1White (2)
Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

Innistrad: Crimson Vow (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
Citadel Siege
Citadel Siege 2WhiteWhite (4)
Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2021 (Rare)
Citizen's Arrest
Citizen's Arrest 1WhiteWhite (3)
Enchantment

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

Dominaria United (Common)
City of Death
City of Death 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — Create a Treasure token.

II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Doctor Who Commander (Rare)
City of Solitude
City of Solitude 2Green (3)
Enchantment

Players can cast spells and activate abilities only during their own turns.

Visions (Rare)
City on Fire
City on Fire 5RedRedRed (8)
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

March of the Machine (Rare)
Claim of Erebos
Claim of Erebos 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "1Black, Tap: Target player loses 2 life."

Born of the Gods (Common)
Clan Crafter
Clan Crafter 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "2, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Game Night 2019 (Common)
Other Versions
Innistrad (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic Origins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Iconic Masters (Common)
Battlebond (Common)
Game Night (Common)
Clawing Torment
Clawing Torment Black (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

Kamigawa: Neon Dynasty (Common)
Claws of Valakut
Claws of Valakut 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Worldwake (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clinging Darkness
Clinging Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

Ravnica: City of Guilds (Common)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Cloak of Invisibility
Cloak of Invisibility Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Cloak of Mists
Cloak of Mists 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Urza's Saga (Common)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Cloud Cover
Cloud Cover 2WhiteBlue (4)
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Planeshift (Rare)
Cloudform
Cloudform 1BlueBlue (3)
Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Commander 2018 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Cloven Casting
Cloven Casting 5BlueRed (7)
Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.

Alara Reborn (Rare)
Clutch of Undeath
Clutch of Undeath 3BlackBlack (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Scourge (Common)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Jumpstart (Uncommon)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Uncommon)
Cocoon
Cocoon Green (1)
Enchantment — Aura

Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Coerced to Kill
Coerced to Kill 3BlueBlack (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Murders at Karlov Manor (Uncommon)
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